While making video games, it’s very common to feel like there’s a universal rule that states that if something could go bad, you’d better fear the worse.
It’s like you’re traveling on a train. And the train rides full speed. And another train comes full speed towards your train. And there’s a cliff at the end of the rails. And everything is on fire.
What I mean with this is, making video games is hard and sometimes really messy. But we have great news.
We’ve been struggling with servers lately, and since our game is an online multiplayer that meant that we were in serious problems. After a couple weeks working desperately on fixing all kinds of problems, we reached a dead-end. A change in our strategy was required, and we needed to try something different. Otherwise, we will be stuck for far too long trying to fix problems that were out of our reach at that moment.
Have I told you that our programming team is awesome? Well, they are awesome. They are incredible. They are wizards. They have two brains inside of their skulls. They managed out to fix the problem and, guys, this week something beautiful happened.
We got the chance to play our game all together for the first time. And our game is fun.
Only if you’re in a situation such as making video games you can understand why this is so HUGE for us. Some of us hadn’t played the game yet. So, yes. It has been like watching the first steps of our (big ass) baby, and we are excited af.
It has many problems yet, of course. We are still in a pre-pre-alpha, things are going slower than we wished, but #HOMEHNR is alive, and this is one of the most exciting moments of this maniac train ride so far.
I’ll try to post a short video with gameplay footage next week, as the proud parents that we are. Meanwhile, thank you very much for being there.
Your support means a lot to us, and remember to join us in The Outbreak!