Devlog

[Devblog #1] We’re back to The Outbreak!

10 enero 2020

Well, well, well. Where do I begin?

Well, well, well. Where do I begin?

First of all, thank you very much for your patience. We are truly sorry for those last months of silence.

It has been an intense couple of months in which the HOME: Hit N’ Rush project has faced a large number of difficulties and ups and downs, but video game development is what we do and shit happens ALL THE TIME.

If you have followed the project lately, you’ll know that we set up a Kickstarter campaign. That didn’t turn out the way we planned and, after trying to keep the ship afloat for a while, we decided that the best option was to cancel it.

This decision wasn’t easy. A Kickstarter campaign is a turning point for an indie company like ours. It was hard, but it was for the best.

At that moment, we had to take a hiatus in our plans in order to be able to sit and think. After a couple of rough weeks in which we ran numbers, rescheduled the production and took a break for holidays, we came back with great news. We keep working on HOME!

The production department has done an extraordinary work fitting pieces together and, if everything goes according to plan, we’ll be achieving the dates we promised on the Kickstarter. This means that very soon we’ll be releasing a fully functional alpha version. Isn’t that exciting?

We are very positive about how production is going and, soon and surely, we’ll be delivering HOME: Hit N’ Rush to your PCs in a couple of months.

So, yeah. We are back. We keep working. We plan to be more present around here. And here. And here. And here.

And definitively, we want you to be part of this.

Join us in The Outbreak!